However, this pleasure can turn into disaster when playing on higher levels because instead of going insane, the reduced sanity can also lead to the emergence of the 'Inspired' status that permanently gives them buffs. If you are lucky, a series of enemies who have zero sanity will die together, because every time a teammate dies their own level gets lower. Performing stress kills (by using up your opponent's sanity) is sometimes very satisfying. This allows you to better prepare your troops and formations to face opponents that can come in a variety of forms. Here you can choose your own path, with the types of enemies you'll face signposted before you engage them. The game plays out on a large branching map, with five big maps/levels in total and a boss at each exit. These unholy creatures are the units you will control in battle, and each has its own particular strengths and weaknesses, with certain units even more deadly when combined with complementary minions. Here you can create up to 18 different minions, ranging from skeletons, dark knights, banshees, wraiths, mummies, head hunters, and even Iratus' bride. Here you play the role of Iratus the Necromancer, who is able to raise dark creatures from the remains of the humans he has killed, and your job is to bring him to freedom so he can resume his plan to control the world with darkness. What if we reverse the premise of a dungeon crawler and instead of going deeper underground we fight our way up to the surface? That's what Iratus: Lord of the Dead, a turn-based roguelike RPG from Unfrozen has to offer.
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